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Physics is what lets us move the assets around and decides how different objects in our game interact with each other. If you are interested in making your game's theme super arcade, you can follow this pixel art tutorial by Glauber Kotaki to learn how. Similarly, any audio you'd like to introduce and play in the game would fall under its assets. If you'd like an object to appear in your game, you can either draw one on the game canvas, or better yet use an image or a sprite sheet and animate along. While it may seem like there are bunch of things going on behind a networked realtime game, they really comes down to three core components:Īssets are the critical elements that make up the game.
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