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*Mun elsewhere, require buring more fuel and larger course correction It is now you can design your standardĬause now it is time to visit biomes and complete the tech tree in one go. It is now that you can start asking on the forum for a "good" lander, miner, science station or whatever. I be damed if you don't have access to the gravioli detector by now. Then you can fly away from Kerbin and do the same unmanned testsīut this time you transmit them back and leave the craft floating around there. Then using a probe core you can do unmanned missions andĪnd land those experiments back at KSC. The seismic scanner and gravioli detector cost a chunk of science to get so you need to be able to get into orbit and circularize it and do Rover needsĪnd using this one you can easily revisit all the KSC biomes above as you get new instruments and skills. Kerbal space program walkthrough career upgrade#But doing it in VAB means you need not upgrade space plane hangar. You can build the rover in either VAB or space plane hangar. Kerbal space program walkthrough career full#THen you need rover wheels and you create a KSC rover cause KSC is full of biomes that you can visit easily with a rover. These you revisit everytime you get a new instrument. * highlands, north ish, looks darker green but not like mountains. Kerbal space program walkthrough career Patch#* grassland, 90 degree west, just get to a green patch of the surface ![]() These are the biomes you easily can get to with a flea booster. Cause they are easy and cheap to revisit as you get more kerbal skills and more instruments. In the beginning though you only go to biomes next to space center, KSC. * upgrade building so your kerbals can take surface samplesĪfter you have this you are set to do research effciently only needing to visit biomes once. ![]() * upgrade building so your kerbals can do EVA reports Or take a chance you get a "test rover wheel" contract then wait with completing the contract till you have no more use for the rover wheels. This is the way I usually take through the tech tree * gravioli detector, much higher up and require science department upgrade The following instruments you should get early If you know you will not recover the craft only put on the instruments you need. If you know you will recover the entire craft then just smack all instruments on there. You go lower part of the techtree and try get following instrustments to have when visiting all biomes to make measurments. * Mission control, you definitely need more then 2 contracts going on at the same time * VAB, smacking a ton of instruments on and contract stuff you might want to get rid of 30 part limit soon * Launchpad, if yo use solid rocket boosters, SRBs, are heavy, and is a problem early career. To get them all you need upgrade the science facility but unfortunately you first need to upgrade Next is to research the lowest part of the tech tree so you get access to science instruments. This means you earn 100% in the beginning and loose 0%. You build many perfectly specialized craft for evey mission and you use a ton of parachutes to land everything every time since the hops are so short. In career mode in the beginning I think the purpose is to invent many tiny ship models yourself to get the feel of it. ![]()
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